ProStreet features customization of cars. The new damage system introduces more depth of damage (except on the PlayStation 2 and Wii versions, where the damage modeling has been scaled down due to the limited processing power, so the damage is similar to the previous two games) where any object in the game world has the potential to inflict cosmetic damage, light damage, or heavy damage on a car, and even has the potential to total a car immediately after impact. Other than gameplay itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except NFS High Stakes and Porsche Unleashed) where damage is relatively little or non-existent altogether. Points are scored based on speed, angle, and how long the drift is held. In Drift, players drift to emerge as the driver with the most points scored in the event.In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins.In Speed Challenge races, players must cross the finish line first to win the race.Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. In Time Attack, the driver with the fastest overall single lap time wins the event. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. The racers are placed into the groups based on their vehicles performance potential. Grip Class races take 8 racers and divide them into two even groups. First driver to cross the finish line wins. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. In Grip races, there are four different modes (Normal Grip, Grip Class, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines.There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. Drag race is a simple straight away race that has three heats.In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift. Furthermore, some adjustments through autosculpt impact the cars' aerodynamics. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Rather, the type of racing appears to be Touring Car Racing. However, all racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need For Speed II that doesn't animate illegal racing. In previous installments, racing scenes are set around streets with moving traffic. Need for Speed: ProStreet took the series in a different direction of gameplay. Ryan becomes the Street King, the best racer in the world. Finally, the Showdown King, Ryo Wantanabe, who drives a Mitsubishi Lancer Evolution X, challenges Ryan and is consequently defeated. As he defeats each King, he rises in rank. After breaking enough records of a certain race mode, he moves onto elite organizations in order to challenge that mode's King. After dominating that, he moves onto the next sponsor: R3act Team Sessions and continues to do what he did in Battle Machine. Ryan wins and dominates enough race days sponsored by Battle Machine to move onto a showdown at Chicago Airfield sponsored by Super Promotion. The player, as Ryan Cooper, then moves to the first proper race day: Battle Machine. The game starts where a former street racer known as Ryan Cooper drives into a race day with a Nissan 240SX and dominates it.
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